HEXTERMINATE in 2026
After a year where HEXTERMINATE was on ice as I explored prototyping other games, programming languages and writing another engine,…
After a year where HEXTERMINATE was on ice as I explored prototyping other games, programming languages and writing another engine,…
It has been a long time since Hexterminate has had a release, and given the size of the changes I think it justifies a 2.0 release! I’ve added native Linux support, done an overhaul of the resources and energy systems, as well as many other improvements.
Despite our best intentions, our programs will likely crash at one point or another. If this has happened on your own machine then you have your debugger at hand, but if it has happened on a user’s device this becomes more problematic.
A solution for this is crash reporting: a crash dump which is sent to you for debugging, as well as any relevant log files.
One of the issues I’ve regularly had during indie game development is to find a font that has the exact style I am looking for but is missing variants, e.g. comes in Regular but not Bold.
For the longest time I would just skip that font and find a different one, but the open source FontForge application provides a good alternative.
No matter what game we are making, robust logging is essential. It is an essential tool for the developer (and…
Let’s get HEXTERMINATE running on Linux. How difficult can it be? Beyond that, the engine receives some significant upgrades as we move towards Build 18.