Hexterminate Flagships and hardcore mode Date September 22, 2014 Views 179 Views Reading Time 2 Mins Read Hello and welcome to HEXTERMINATE’s second devlog. To start with, a quick update about the state of play: the game is coming together very well, with the save games now working and a considerable amount of modules now in-game. Having a blast playing it at the moment, now that there is a real progression in how powerful the player’s ship is and in retaking the galaxy. Today I’ll be taking a look at two important features, Flagships and the alternative Hardcore mode. Flagships Although the player will find himself knee-deep in hostiles, each faction that roams the galaxy has a fleet that contains a Flagship. Flagships are considerably more powerful than the regular ships of that faction, game changers that represent that faction’s technological pinnacle. Additionally, these ships have bridges with specialised equipment which increase the performance of their faction’s fleet, so taking these command and control ships out is extremely important. The player goes unprepared to a fight with the Marauder flagship. This does mean that need to be approached carefully and with a finger ready to hit the “Enter hyperspace” but the rewards are well worth it. Flagships drop high-end modules, with the flagships of the more advanced factions dropping the most advanced modules in the game, making them the perfect targets if you want to get those shiny Artefact / Legendary weapons… Hardcore mode Usually the destruction of the player ship is small setback – the player is respawned at his home sector’s shipyard. In hardcore mode, however, it is a different matter. Playing in hardcore mode provides a real challenge, where the ship’s destruction is final. The influx of adrenaline is that much greater, seeing that last engine explode, the hyperdrive charging and praying that it will get to those 100% and jump out before the… Hexterminate A first look at HEXTERMINATE Date September 16, 2014 Views 165 Views Reading Time 3 Mins Read What is HEXTERMINATE? HEXTERMINATE is a top-down space shooter where the player creates and customises his own ship as he undergoes a quest of bringing back the Empire from the brink of destruction. Customisation plays an enormous part in how the player tackles this challenge and a live, breathing galaxy keeps changing even as the player is engaged in combat. This single-player game is currently under development for Windows and approaching the first Pre-Alpha. It also allows for players to mod the game to a certain degree by modifying XML files. Facing the Marauders. Customising ships The great strength of HEXTERMINATE’s customisation system is that it allows all kinds of ships to be created from various kinds of hexagonal modules. Armour, weapons, engines, etc, everything can be combined to allow the player to create the type of ship he wants. From fast, long range gunships to behemoths bristling with weapons, you can assemble them in any way you see fit – just keep in mind that modules can be individually destroyed, so a ship can be left stranded by having its engines or reactors blown up. Ships can be modified at an allied shipyard – usually an Imperial shipyard or one you have claimed from another faction, after destroying all hostile ships in that sector. Enemy shipyards, however, can be fairly well protected, making attacking such a sector a risky proposition. In this screenshot you can see an Imperial shipyard, guarded by two additional weapon platforms. An allied shipyard where the player can customise his ship. This one is guarded by two small defence platforms – they’ll be helpful if the shipyard is attacked but don’t count on them holding it on their own. Once the ship is docked, modules can be dragged and dropped from the player’s inventory. As… Load More Loading More… You’ve reached the end of the list
Hexterminate Flagships and hardcore mode Date September 22, 2014 Views 179 Views Reading Time 2 Mins Read Hello and welcome to HEXTERMINATE’s second devlog. To start with, a quick update about the state of play: the game is coming together very well, with the save games now working and a considerable amount of modules now in-game. Having a blast playing it at the moment, now that there is a real progression in how powerful the player’s ship is and in retaking the galaxy. Today I’ll be taking a look at two important features, Flagships and the alternative Hardcore mode. Flagships Although the player will find himself knee-deep in hostiles, each faction that roams the galaxy has a fleet that contains a Flagship. Flagships are considerably more powerful than the regular ships of that faction, game changers that represent that faction’s technological pinnacle. Additionally, these ships have bridges with specialised equipment which increase the performance of their faction’s fleet, so taking these command and control ships out is extremely important. The player goes unprepared to a fight with the Marauder flagship. This does mean that need to be approached carefully and with a finger ready to hit the “Enter hyperspace” but the rewards are well worth it. Flagships drop high-end modules, with the flagships of the more advanced factions dropping the most advanced modules in the game, making them the perfect targets if you want to get those shiny Artefact / Legendary weapons… Hardcore mode Usually the destruction of the player ship is small setback – the player is respawned at his home sector’s shipyard. In hardcore mode, however, it is a different matter. Playing in hardcore mode provides a real challenge, where the ship’s destruction is final. The influx of adrenaline is that much greater, seeing that last engine explode, the hyperdrive charging and praying that it will get to those 100% and jump out before the…
Hexterminate A first look at HEXTERMINATE Date September 16, 2014 Views 165 Views Reading Time 3 Mins Read What is HEXTERMINATE? HEXTERMINATE is a top-down space shooter where the player creates and customises his own ship as he undergoes a quest of bringing back the Empire from the brink of destruction. Customisation plays an enormous part in how the player tackles this challenge and a live, breathing galaxy keeps changing even as the player is engaged in combat. This single-player game is currently under development for Windows and approaching the first Pre-Alpha. It also allows for players to mod the game to a certain degree by modifying XML files. Facing the Marauders. Customising ships The great strength of HEXTERMINATE’s customisation system is that it allows all kinds of ships to be created from various kinds of hexagonal modules. Armour, weapons, engines, etc, everything can be combined to allow the player to create the type of ship he wants. From fast, long range gunships to behemoths bristling with weapons, you can assemble them in any way you see fit – just keep in mind that modules can be individually destroyed, so a ship can be left stranded by having its engines or reactors blown up. Ships can be modified at an allied shipyard – usually an Imperial shipyard or one you have claimed from another faction, after destroying all hostile ships in that sector. Enemy shipyards, however, can be fairly well protected, making attacking such a sector a risky proposition. In this screenshot you can see an Imperial shipyard, guarded by two additional weapon platforms. An allied shipyard where the player can customise his ship. This one is guarded by two small defence platforms – they’ll be helpful if the shipyard is attacked but don’t count on them holding it on their own. Once the ship is docked, modules can be dragged and dropped from the player’s inventory. As…