HEXTERMINATE – v2.0
Date
April 8, 2024
Views
286 Views
Reading Time
4 Mins Read
It has been a long time since Hexterminate has had a release, and given the size of the changes I think it justifies a 2.0 release! I’ve added native Linux support, done an overhaul of the resources and energy systems, as well as many other improvements.
HEXTERMINATE – UI & ship movement
Date
June 19, 2021
Views
252 Views
Reading Time
< 1 Min Read
Ahead of starting work on the new game mode, the UI is getting a facelift to bring HEXTERMINATE to this side of the 21st century. We also look into changes being done to ship movement, to make the game more engaging and allow for improved AI.
HEXTERMINATE – Long Term Support
Date
May 6, 2021
Views
219 Views
Reading Time
2 Mins Read
HEXTERMINATE has been out for a while, but development continues as making ships explode just doesn’t get old.
HEXTERMINATE – Infinite War
Date
September 23, 2020
Views
219 Views
Reading Time
< 1 Min Read
After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.
HEXTERMINATE – towards the Infinite War
Date
June 14, 2020
Views
224 Views
Reading Time
3 Mins Read
After a few updates over the last couple of weeks which addressed the issues some people were having with ramming, development time is shifting to the Infinite War update. I thought I’d give you an overview of what is currently being worked on.
HEXTERMINATE – a week since release
Date
May 30, 2020
Views
213 Views
Reading Time
2 Mins Read
One week, four updates. But let us have a look at what new features will be coming with the next updates!